![]() Nice idea.įor this game you need a good AI and it is great, even too good, because the AI is already hard on normal level. With achievements you get points to unlock squads and the goals to get them fits nicely to invent strategies. There is another element, I like: Do you also ignore achievements, because they are stupid? Not in this game. Perfect gameplay and thats why this game has so many rewards. This game is one of the few games, that I want to play it after beat it, because you can unlock new squads, that have different abilities and therefore changes the strategy. ![]() There are so many genius design elements.I would need too much time to write them all here. In addition you have different maps, different objections. In comparison to chess I see here more possibilities: An unit has more options, you can upgrade the units and buy new attack modes. Therefore you can play it a little bit and return to real life. It is like chess, but shorter: a battle need only few minutes and the campaign needs only 3-4 hours. This game is surely not bad: The treasure is the gameplay: minimalistic, but gives so many opportunity, this is an art, how to make gameplay: easy to understand but hard to master.
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